They credit Yoshiaki Koizumi with designing the Link model (though it's unclear if that also means the Young Link model, though one can assume so.) All the other characters were made by Yoshiki Haruhana, while the enemies (Ganondorf included) were made by Satoru Takizawa. It's a great way to learn of some of the graphic techniques used to make games and the anthology named 'making of Game Graphics 1998-2001' is one of the best to learn of older techniques.įor the Ocarina of Time characters, you'll find some answers in the interview at the back of the Art & Artifacts book. Of course Sadly it's in Japanese but with Google Translate with some effort this stuff is readable. There is a very good magazine in Japan called 'CGWorld' which has interviews and goes over the game creation pipeline of a lot of popular series, most notably for me the Metal Gear Solid series (I bought all the old magazines that have any Metal Gear Solid info in them). Sadly it was eventually bought by AutoDesk who have a monopoly on 3D software these days. I know in Japan a tool of choice for a lot of 3D artists was SoftImage. I'm interested in knowing who did the 3D model, what tool did they have to use at the time, as well as overall impressions of the final result (I'm particularly impressed at how clean all FFVII battle models look, as well as Ocarina and Xenogears models that show more detail that you would expect at such low-poly values)Ī lot of 3D back then was done on machines by SGI (Silicon Graphics Inc), there are lots of great youtube videos out there of the history of the company and those that have used their machines, its really fascinating hearing stories about people who used it professionally back then. Fallout 1 (1997) 2D sprites and CGI Power Armor and humans.Ocarina of Time (1998) 3D characters = Builder: unknown.Definition/Approver: Edit: unknown, some chars illustrator: Kunihiko Tanaka Xenogears (1998) 3D models = gears, ships.Final Fantasy VII (1997) 3D characters= "lego people" and detailed "battle models".In this case, I'm interested in particular 3D and 2D models (how did they build them, who actually build them, what was the tech behind it, etc.) I´m starting this thread to finally attempt to answer my own personal questions, and so that you can also add to it. However, sometimes even detailed google search and online references fail to answer very specific things from some of my favorite games. I enjoy all "making of" documentaries, but I LOVE the ones that actually go into the nitty gritty detail (Detailed view vs regular High Level view). I sometimes want to visualize how something we have come to value so much, was actually built.
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